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Arausio map4/6/2023 ![]() There is a new one in the North which is loaded. There are two Dutch galleys in the south that dropped off units. GS kills the second sword at Ratae (45-7) IBT : 2 Dutch swords suicide on Curovernum (42-7)Ģ Dutch swords are dropped at Ratae Coritanorumġ0) 50AD : earcher kills Roman horse at Camulodunum (43-7) GS kills that archer, razes Pisae for 36 gold, 2 slaves and promotes elite (40-7) GS army kills second spear in Pisae (39-6) GS kills Greek archer at Curovernum (37-6) ![]() ![]() Lose the archer army on a Dutch sword, it had 12/14 HP (33-6)ĩ) 30AD : earcher kills Dutch spear at Curovernum (34-6)Įarcher kills Roman horse at Lugdunum (35-6)ĮGS kills Roman archer at Lugdunum (36-6) IBT : lose a spear and a GS on defence, 1 Dutch sword suicides in that process at Curovernum (31-5)Ĩ) 10AD : earcher kills Roman spear at Camulodunum (32-5)Īrcher army kills Dutch spear at Curovernum (33-5) Two Dutch swords suicide on our defences (29-3)ħ) 10BC : kill a Roman horse at Verulamium (30-3) IBT : a Roman archer and a horse suicide on a GS before a Roman spear kills the GS (27-3) Lose a GS on the way North towards Dutch territory (17-1)ĥ) 50BC : earcher kills Greek warrior at Curovernum (18-1)ĮGS kills Roman archer at Lugdunum (20-1)Īrcher army kills Dutch spear at Curovernum (22-1)Ħ) 30Bc : lose an earcher to a Dutch spear at Curovernum (22-2)ĮGS kills Roman archer at Lugdunum (24-2) IBT : the Romans request an audience, not interested Now that we have TGL in Lugdunum Caesar is more interested in that city and redirects his forcesĤ) 70BC : archer army kills a Dutch sword at Curovernum (17-0) We get all ancient techs except construction, currency, monarchy and republic IBT : one Dutch sword suicides on the defences in Curovernum (16-0) See Roman borders in the West where Delft was GS army kills a spear in Delft and the city is destroyed giving us a slave (15-0) GS kills a second horse at Camulodunum (14-0) IBT : The Great Library is completed in Lugdunumģ) 90BC : archer kills a Roman horse at Camulodunum (13-0) GS army kills Dutch spear in Delft (12-0) GS army kills Greek archer at Delft (11-0) GS kills a Roman horse at Camulodunum (7-0)Īrcher kills Dutch swordsman at Curovernum (8-0)Īrcher kills Greek archer at Delft and promotes elite (9-0)Īrcher kills Roman horse at Camulodunum and promotes elite (10-0) The Greek begin work on The Great LighthouseĢ) 110BC : GS kills a Roman spear at Cataractonium and promotes elite (6-0) IBT : William requests an audience, sorry no time GS kills Dutch spear at Augustodurum (5-0) GS kills Dutch swordsman at Curovernum (4-0) GS kills Dutch swordsman at Curovernum (3-0) IBT : the Dutch and Romans move some units to the frontlines, but no fightsġ) 130BC : GS kills a Dutch archer at Curovernum (1-0)Īrcher army kills a Dutch swordsman at Curovernum, but is badly hurt (2-0) I would head for the Dutch - take Delft first and then send the Gallic Swords Army after the iron so they send no more swords. I mostly had to defend while we built up GS. I strongly recommend building some Markets in major cities during the GA assuming we get the tech. ![]() See map for where the attacks are coming from. Horses near Camulodunum rearrange the tiles and it revolts (gov picks squares with no commerce).ġ50: KIll off a stack of 4 Roman Horses, Some Greek Archers and Dutch Swords. Kill a Horse on defense.Ģ30 BC: Kill 2 Swordsmen (almost lose the Archer Army), 3 Warrior, 2 Archers.ġ90 C: Kill the Spear, 2 Swords and an Archer. Hold off a sword, but lose a Spear to the next sword. MM the city for max shields (9 turns counting this IBT). Several more Horses are also on the mountain now. It is then attacked by a 1 HP Horse and loses. IBT: Our elite Warrior on a Mountain is attacked by an Archer and goes to 1 HP. Made an error and have to cover a settler with two Archers (one Archer adjacent). The army loses a number of HP on the last Sword and is down to 3 HP. Kill a stack of 3 Swordsman with our Army. Try to settle but it fails.Ģ70 BC: Lose an Archer attacking an Archer (does no damage and the enemy promotes). Moved a speed 2 GS into the town so we can start killing these horses.ģ10 BC: Kill a Horse with a Gallic. Cannot kill the 1 hp horse without losing a unit. Instead I kill off a stack of 1 sword and 2 Archers which joins another GS onto the Armies square (so size 3 army next turn). IBT: An attack on the city by a Roman Horse retreatsģ30 BC: Too many Dutch swords to settle the new town. Decide we need more workers as we are working unimproved squares.
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