AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Super hexagon terry cavanagh final level4/10/2023 Need to somehow encrypt/decrypt replay files to avoid tampering. The code for the game logic is intertwined with some rendering code. Need headless version of Open Hexagon which only runs game logic without rendering. I started working on this game almost a decade ago, and the codebase is not in a great state, despite my continuous efforts to improve it and clean it up. Need to completely separate game logic and rendering logic. Not a big deal, but costs and logistics are something to consider. Need a database, somewhere, maybe my VPS or have to rent cloud servers. Therefore, I came up with the following list of things to consider: It sucks when players work hard for high scores, just to have the leaderboard ruined by a hacker. Fortunately, I've worked hard to make the game logic fully deterministic and have implemented an input-based replay system already, but there absolutely are zero online capabilities in the game.Īlso, I want to make cheating as hard as possible. Download replays of top scores directly in-game from the server, and view them in-game. While selecting levels, the user can see his ranking in a global leaderboard. After playing a level, the user's final score is automatically submitted to a server. My intention is to have the source always freely available so that people can learn from it and/or improve the game. I've also had players thank me for getting them into the world of programming, which feels amazing.ĭespite being published on Steam, the game is also fully open-source (on GitHub), and anyone can contribute to it or build it themselves for free. Here's a short compilation of some very creative user-made levels: Fans have created mind-blowing levels that push the engine to its boundaries. Users can create custom levels using Lua scripts and publish them to the Steam Workshop. Open Hexagon started as a clone of Super Hexagon, but it evolved into much more: it features new mechanics such as a 180° swap and curving walls*, and - most importantly - it was completely designed with *modding and customization in mind. You control a small triangle spinning around the center of the screen, and your goal is to avoid various obstacles that hone in towards the center. It's a fast-paced arcade and rhythm game heavily inspired by Super Hexagon, created with its author's permission (Terry Cavanagh). Video Card: Direct X9.This is going to be a DevLog about the implementation of one particular feature for my game Open Hexagon: online leaderboards.Hyper Hexagonest - Hyper Hexagonest, The End.Hyper Hexagoner - Hyper Hexagoner, Hyper Hexagonest, The End.Hyper Hexagon - Hyper Hexagon, Hyper Hexagoner, Hyper Hexagonest, The End.Hexagonest - Hexagonest, Hyper Hexagonest, The End.Hexagoner - Hexagoner, Hyper Hexagoner, Hyper Hexagonest, The End.Hexagon - Hexagon, Hyper Hexagon, Hyper Hexagoner, Hyper Hexagonest, The End.The following list outlines the path each level takes. If the player survives long enough on one level, the game seamlessly transitions to another difficulty. The player must finish 60 seconds of Hyper Hexagonest each time he or she wants to play The End.Įach difficulty level is connected to others in some way. Unlike the other levels, this stage is not accessible from the main menu. Thus, the "Hyper Hexagon" mode is identical to anything after 60 seconds of "Hexagon" mode.Īfter 60 seconds of gameplay in Hyper Hexagonest, the game seamlessly transitions into another unnamed stage (referred to as The End in this article). The "Hyper" difficulties are unlocked by surviving for at least 60 seconds in the corresponding difficulty level. The game comes with 6 difficulty levels, with 3 unlocked from the start. Jenn Frank serves as the game's "slightly taunting" announcer. The music was composed by Niamh Houston, also known as Chipzel. Unlike Hexagon, the player is allowed to collide with the sides of incoming segments. The player's score is based on how long they can survive without running into the center-facing sides of the line segments. The segments encroach relentlessly towards the center of the screen. The player must rotate a triangle around a central point (a hexagon) while avoiding line segments. The game initially started out as a free Flash game that was simply titled Hexagon. Super Hexagon is an arcade score attack game developed by distractionware. Overview A scene depicting "Hyper Hexagon", the 'hyper' version of the first level.
0 Comments
Read More
Leave a Reply. |